NAME


glschool - a 3D schooling simulation

SYNOPSIS


glschool [-display host:display.screen] [-visual visual] [-window] [-root] [-wireframe] [-fps] [-delay number] [-nfish number] [-maxvel number] [-minvel number] [-acclimit number] [-avoidfact number] [-matchfact number] [-centerfact number] [-targetfact number] [-minradius number] [-momentum number] [-distexp number] [-goalchgf number] [-fog] [-drawgoal] [-drawbbox]

DESCRIPTION


Uses Craig Reynolds Boids algorithm to simulate a 3d school of fish. See <http://www.red3d.com/cwr/boids> for a description of the algorithm and the original paper. This is a lightly modified version of the algorithm that supports goal attraction.

Many different behaviors are possible by tweaking the parameters. No sanity checking is performed on the command line params, so if you want to use negative accelerations or minimum velocity that is larger than maximum velocity or that sort of thing, the simulation will try to digest it.

It looks best with the highest number of fish that will give you an FPS of > 25 or so.

OPTIONS


-visual visual
 Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
-delay number
 Per-frame delay, in microseconds. Default: 20000 (0.020 seconds.).
-wireframe | -no-wireframe
 Render in wireframe instead of solid.
-fps Display the current frame rate, CPU load, and polygon count.
-fog | -no-fog
  Whether to show foggy (cloudy) water.
-drawgoal | -no-drawgoal
  Whether to show the school’s attraction goal.
-drawbbox | -no-drawbbox
  Whether to show the bounding box.
-fog | -no-fog
  Whether to show foggy (cloudy) water.
-nfish number
 Number of fish. Defaults to 100
-acclimit number
 Acceleration limit. Defaults to 8.0
-minvel number
 Minimum velocity. Defaults to 1.0
-maxvel number
 Minimum velocity. Defaults to 7.0
-goalchgf number
 Goal change frequency. Defaults to 50 (frames)
-avoidfact number
 Avoidance acceleration factor. Defaults to 1.5
-matchfact number
 Match avg velocity acceleration factor. Defaults to 0.15
-centerfact number
 School centering acceleration factor. Defaults to 0.1
-targetfact number
 Target attraction acceleration factor. Defaults to 80
-distexp number
 Distance weighting exponent. Defaults to 2.2
-momentum number
 Momentum. Defaults to 0.9

ENVIRONMENT


DISPLAY to get the default host and display number.
XENVIRONMENT
 to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

SEE ALSO


X(1), xscreensaver(1)

COPYRIGHT


Copyright © 2005-2006 by David C. Lambert. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

AUTHOR


David C. Lambert

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