flame - draw weird cosmic fractals


flame [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-colors integer] [-iterations integer] [-points integer] [-delay microseconds] [-delay2 microseconds] [-fps]


The flame program generates colorful fractal displays.


flame accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
-mono If on a color display, pretend we’re on a monochrome display.
-install Install a private colormap for the window.
-visual visual
 Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-colors integer
 How many colors should be used (if possible). Default 64.
-iterations integer
 How many fractals to generate. Default 25.
-points integer
 How many pixels to draw for each fractal. Default 10000.
-delay microseconds
 How long we should wait between drawing each fractal. Default 50000, or about 1/20th second.
-delay2 microseconds
 How long we should wait before clearing the screen when each run ends. Default 2000000, or two seconds.
-fps Display the current frame rate and CPU load.


DISPLAY to get the default host and display number.
 to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.


X(1), xscreensaver(1), xlock(1)


Copyright © 1991 by Patrick J. Naughton

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.


Scott Graves <>, 06-Jun-91.n

Ability to run standalone or with xscreensaver added by Jamie Zawinski <>, 18-Oct-93.

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