atlantis - draw swimming sharks, whales, and dolphins.


atlantis [-display host:display.screen] [-visual visual] [-window] [-root] [-whalespeed number] [-delay number] [-size number] [-count number] [-no-texture] [-gradient] [-wireframe] [-fps]


This is xfishtank writ large: a GL animation of a number of sharks, dolphins, and whales. The swimming motions are great.


-visual visual
 Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
-whalespeed number
 Whale Speed. 0 - 1000. Default: 250.
-cycles number
 Shark Speed. Default: 100.
-size number
 Shark Proximity. 100 - 10000.  Default: 6000.
-count number
 Number of Sharks. 0 - 20. Default: 4.
-texture | -no-texture
 Whether to show shimmering water.
-gradient Whether to draw a gradient on the background, making it darker at the bottom.
-wireframe Render in wireframe instead of solid.
-fps Display the current frame rate, CPU load, and polygon count.


DISPLAY to get the default host and display number.
 to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.


X(1), xscreensaver(1)


Copyright © 2002 by Mark Kilgard. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.


Mark Kilgard.

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