NAME
perlguts - Introduction to the Perl API
DESCRIPTION
This document attempts to describe how to use the Perl API, as well as to provide some info on the basic workings of the Perl core. It is far from complete and probably contains many errors. Please refer any questions or comments to the author below.
Variables
Datatypes
Perl has three typedefs that handle Perls three main data types:
SV Scalar Value
AV Array Value
HV Hash Value
Each typedef has specific routines that manipulate the various data types.
What is an ``\s-1IV\s0''?
Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be large enough to hold a pointer (as well as an integer). Additionally, there is the UV, which is simply an unsigned IV.
Perl also uses two special typedefs, I32 and I16, which will always be at least 32-bits and 16-bits long, respectively. (Again, there are U32 and U16, as well.) They will usually be exactly 32 and 16 bits long, but on Crays they will both be 64 bits.
Working with SVs
An SV can be created and loaded with one command. There are five types of values that can be loaded: an integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV), and another scalar (SV).
The seven routines are:
SV* newSViv(IV);
SV* newSVuv(UV);
SV* newSVnv(double);
SV* newSVpv(const char*, STRLEN);
SV* newSVpvn(const char*, STRLEN);
SV* newSVpvf(const char*, ...);
SV* newSVsv(SV*);
STRLENis an integer type (Size_t, usually defined as size_t in config.h) guaranteed to be large enough to represent the size of any string that perl can handle.
In the unlikely case of a SV requiring more complex initialisation, you can create an empty SV with newSV(len). If
lenis 0 an empty SV of type NULL is returned, else an SV of type PV is returned with len + 1 (for the NUL) bytes of storage allocated, accessible via SvPVX. In both cases the SV has value undef.
SV *sv = newSV(0); /* no storage allocated */
SV *sv = newSV(10); /* 10 (+1) bytes of uninitialised storage allocated */
To change the value of an already-existing SV, there are eight routines:
void sv_setiv(SV*, IV);
void sv_setuv(SV*, UV);
void sv_setnv(SV*, double);
void sv_setpv(SV*, const char*);
void sv_setpvn(SV*, const char*, STRLEN)
void sv_setpvf(SV*, const char*, ...);
void sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
void sv_setsv(SV*, SV*);
Notice that you can choose to specify the length of the string to be assigned by using
sv_setpvn,
newSVpvn, or
newSVpv, or you may allow Perl to calculate the length by using
sv_setpvor by specifying 0 as the second argument to
newSVpv. Be warned, though, that Perl will determine the strings length by using
strlen, which depends on the string terminating with a NUL character.
The arguments of
sv_setpvfare processed like
sprintf, and the formatted output becomes the value.
sv_vsetpvfnis an analogue of
vsprintf, but it allows you to specify either a pointer to a variable argument list or the address and length of an array of SVs. The last argument points to a boolean; on return, if that boolean is true, then locale-specific information has been used to format the string, and the strings contents are therefore untrustworthy (see perlsec). This pointer may be NULL if that information is not important. Note that this function requires you to specify the length of the format.
The
sv_set*()functions are not generic enough to operate on values that have magic. See Magic Virtual Tables later in this document.
All SVs that contain strings should be terminated with a NUL character. If it is not NUL-terminated there is a risk of core dumps and corruptions from code which passes the string to C functions or system calls which expect a NUL-terminated string. Perls own functions typically add a trailing NUL for this reason. Nevertheless, you should be very careful when you pass a string stored in an SV to a C function or system call.
To access the actual value that an SV points to, you can use the macros:
SvIV(SV*)
SvUV(SV*)
SvNV(SV*)
SvPV(SV*, STRLEN len)
SvPV_nolen(SV*)
which will automatically coerce the actual scalar type into an IV, UV, double, or string.
In the
SvPVmacro, the length of the string returned is placed into the variable
len(this is a macro, so you do not use
&len). If you do not care what the length of the data is, use the
SvPV_nolenmacro. Historically the
SvPVmacro with the global variable
PL_nahas been used in this case. But that can be quite inefficient because
PL_namust be accessed in thread-local storage in threaded Perl. In any case, remember that Perl allows arbitrary strings of data that may both contain NULs and might not be terminated by a NUL.
Also remember that C doesnt allow you to safely say
foo(SvPV(s, len), len);. It might work with your compiler, but it wont work for everyone. Break this sort of statement up into separate assignments:
SV *s;
STRLEN len;
char * ptr;
ptr = SvPV(s, len);
foo(ptr, len);
If you want to know if the scalar value is TRUE, you can use:
SvTRUE(SV*)
Although Perl will automatically grow strings for you, if you need to force Perl to allocate more memory for your SV, you can use the macro
SvGROW(SV*, STRLEN newlen)
which will determine if more memory needs to be allocated. If so, it will call the function
sv_grow. Note that
SvGROWcan only increase, not decrease, the allocated memory of an SV and that it does not automatically add a byte for the a trailing NUL (perls own string functions typically do
SvGROW(sv, len + 1)).
If you have an SV and want to know what kind of data Perl thinks is stored in it, you can use the following macros to check the type of SV you have.
SvIOK(SV*)
SvNOK(SV*)
SvPOK(SV*)
You can get and set the current length of the string stored in an SV with the following macros:
SvCUR(SV*)
SvCUR_set(SV*, I32 val)
You can also get a pointer to the end of the string stored in the SV with the macro:
SvEND(SV*)
But note that these last three macros are valid only if
SvPOK()is true.
If you want to append something to the end of string stored in an
SV*, you can use the following functions:
void sv_catpv(SV*, const char*);
void sv_catpvn(SV*, const char*, STRLEN);
void sv_catpvf(SV*, const char*, ...);
void sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
void sv_catsv(SV*, SV*);
The first function calculates the length of the string to be appended by using
strlen. In the second, you specify the length of the string yourself. The third function processes its arguments like
sprintfand appends the formatted output. The fourth function works like
vsprintf. You can specify the address and length of an array of SVs instead of the va_list argument. The fifth function extends the string stored in the first SV with the string stored in the second SV. It also forces the second SV to be interpreted as a string.
The
sv_cat*()functions are not generic enough to operate on values that have magic. See Magic Virtual Tables later in this document.
If you know the name of a scalar variable, you can get a pointer to its SV by using the following:
SV* get_sv("package::varname", FALSE);
This returns NULL if the variable does not exist.
If you want to know if this variable (or any other SV) is actually
defined, you can call:
SvOK(SV*)
The scalar
undefvalue is stored in an SV instance called
PL_sv_undef.
Its address can be used whenever an
SV*is needed. Make sure that you dont try to compare a random sv with
&PL_sv_undef. For example when interfacing Perl code, itll work correctly for:
foo(undef);
But wont work when called as:
$x = undef;
foo($x);
So to repeat always use SvOK() to check whether an sv is defined.
Also you have to be careful when using
&PL_sv_undefas a value in AVs or HVs (see AVs, HVs and undefined values).
There are also the two values
PL_sv_yesand
PL_sv_no, which contain boolean TRUE and FALSE values, respectively. Like
PL_sv_undef, their addresses can be used whenever an
SV*is needed.
Do not be fooled into thinking that
(SV *) 0is the same as
&PL_sv_undef. Take this code:
SV* sv = (SV*) 0;
if (I-am-to-return-a-real-value) {
sv = sv_2mortal(newSViv(42));
}
sv_setsv(ST(0), sv);
This code tries to return a new SV (which contains the value 42) if it should return a real value, or undef otherwise. Instead it has returned a NULL pointer which, somewhere down the line, will cause a segmentation violation, bus error, or just weird results. Change the zero to
&PL_sv_undefin the first line and all will be well.
To free an SV that youve created, call
SvREFCNT_dec(SV*). Normally this call is not necessary (see Reference Counts and Mortality).
Offsets
Perl provides the function
sv_chopto efficiently remove characters from the beginning of a string; you give it an SV and a pointer to somewhere inside the PV, and it discards everything before the pointer. The efficiency comes by means of a little hack: instead of actually removing the characters,
sv_chopsets the flag
OOK(offset OK) to signal to other functions that the offset hack is in effect, and it puts the number of bytes chopped off into the IV field of the SV. It then moves the PV pointer (called
SvPVX) forward that many bytes, and adjusts
SvCURand
SvLEN.
Hence, at this point, the start of the buffer that we allocated lives at
SvPVX(sv) - SvIV(sv)in memory and the PV pointer is pointing into the middle of this allocated storage.
This is best demonstrated by example:
% ./perl -Ilib -MDevel::Peek -le $a="12345"; $a=~s/.//; Dump($a)
SV = PVIV(0x8128450) at 0x81340f0
REFCNT = 1
FLAGS = (POK,OOK,pPOK)
IV = 1 (OFFSET)
PV = 0x8135781 ( "1" . ) "2345"\0
CUR = 4
LEN = 5
Here the number of bytes chopped off (1) is put into IV, and
Devel::Peek::Dumphelpfully reminds us that this is an offset. The portion of the string between the real and the fake beginnings is shown in parentheses, and the values of
SvCURand
SvLENreflect the fake beginning, not the real one.
Something similar to the offset hack is performed on AVs to enable efficient shifting and splicing off the beginning of the array; while
AvARRAYpoints to the first element in the array that is visible from Perl,
AvALLOCpoints to the real start of the C array. These are usually the same, but a
shiftoperation can be carried out by increasing
AvARRAYby one and decreasing
AvFILLand
AvLEN. Again, the location of the real start of the C array only comes into play when freeing the array. See
av_shiftin av.c.
What's Really Stored in an \s-1SV\s0?
Recall that the usual method of determining the type of scalar you have is to use
Sv*OKmacros. Because a scalar can be both a number and a string, usually these macros will always return TRUE and calling the
Sv*Vmacros will do the appropriate conversion of string to integer/double or integer/double to string.
If you really need to know if you have an integer, double, or string pointer in an SV, you can use the following three macros instead:
SvIOKp(SV*)
SvNOKp(SV*)
SvPOKp(SV*)
These will tell you if you truly have an integer, double, or string pointer stored in your SV. The p stands for private.
The are various ways in which the private and public flags may differ. For example, a tied SV may have a valid underlying value in the IV slot (so SvIOKp is true), but the data should be accessed via the FETCH routine rather than directly, so SvIOK is false. Another is when numeric conversion has occurred and precision has been lost: only the private flag is set on lossy values. So when an NV is converted to an IV with loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.
In general, though, its best to use the
Sv*Vmacros.
Working with AVs
There are two ways to create and load an AV. The first method creates an empty AV:
AV* newAV();
The second method both creates the AV and initially populates it with SVs:
AV* av_make(I32 num, SV **ptr);
The second argument points to an array containing
num
SV*s. Once the AV has been created, the SVs can be destroyed, if so desired.
Once the AV has been created, the following operations are possible on AVs:
void av_push(AV*, SV*);
SV* av_pop(AV*);
SV* av_shift(AV*);
void av_unshift(AV*, I32 num);
These should be familiar operations, with the exception of
av_unshift. This routine adds
numelements at the front of the array with the
undefvalue. You must then use
av_store(described below) to assign values to these new elements.
Here are some other functions:
I32 av_len(AV*);
SV** av_fetch(AV*, I32 key, I32 lval);
SV** av_store(AV*, I32 key, SV* val);
The
av_lenfunction returns the highest index value in array (just like $#array in Perl). If the array is empty, -1 is returned. The
av_fetchfunction returns the value at index
key, but if
lvalis non-zero, then
av_fetchwill store an undef value at that index. The
av_storefunction stores the value
valat index
key, and does not increment the reference count of
val. Thus the caller is responsible for taking care of that, and if
av_storereturns NULL, the caller will have to decrement the reference count to avoid a memory leak. Note that
av_fetchand
av_storeboth return
SV**s, not
SV*s as their return value.
void av_clear(AV*);
void av_undef(AV*);
void av_extend(AV*, I32 key);
The
av_clearfunction deletes all the elements in the AV* array, but does not actually delete the array itself. The
av_undeffunction will delete all the elements in the array plus the array itself. The
av_extendfunction extends the array so that it contains at least
key+1elements. If
key+1is less than the currently allocated length of the array, then nothing is done.
If you know the name of an array variable, you can get a pointer to its AV by using the following:
AV* get_av("package::varname", FALSE);
This returns NULL if the variable does not exist.
See Understanding the Magic of Tied Hashes and Arrays for more information on how to use the array access functions on tied arrays.
Working with HVs
To create an HV, you use the following routine:
HV* newHV();
Once the HV has been created, the following operations are possible on HVs:
SV** hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
SV** hv_fetch(HV*, const char* key, U32 klen, I32 lval);
The
klenparameter is the length of the key being passed in (Note that you cannot pass 0 in as a value of
klento tell Perl to measure the length of the key). The
valargument contains the SV pointer to the scalar being stored, and
hashis the precomputed hash value (zero if you want
hv_storeto calculate it for you). The
lvalparameter indicates whether this fetch is actually a part of a store operation, in which case a new undefined value will be added to the HV with the supplied key and
hv_fetchwill return as if the value had already existed.
Remember that
hv_storeand
hv_fetchreturn
SV**s and not just
SV*. To access the scalar value, you must first dereference the return value. However, you should check to make sure that the return value is not NULL before dereferencing it.
These two functions check if a hash table entry exists, and deletes it.
bool hv_exists(HV*, const char* key, U32 klen);
SV* hv_delete(HV*, const char* key, U32 klen, I32 flags);
If
flagsdoes not include the
G_DISCARDflag then
hv_deletewill create and return a mortal copy of the deleted value.
And more miscellaneous functions:
void hv_clear(HV*);
void hv_undef(HV*);
Like their AV counterparts,
hv_cleardeletes all the entries in the hash table but does not actually delete the hash table. The
hv_undefdeletes both the entries and the hash table itself.
Perl keeps the actual data in linked list of structures with a typedef of HE. These contain the actual key and value pointers (plus extra administrative overhead). The key is a string pointer; the value is an
SV*. However, once you have an
HE*, to get the actual key and value, use the routines specified below.
I32 hv_iterinit(HV*);
/* Prepares starting point to traverse hash table */
HE* hv_iternext(HV*);
/* Get the next entry, and return a pointer to a
structure that has both the key and value */
char* hv_iterkey(HE* entry, I32* retlen);
/* Get the key from an HE structure and also return
the length of the key string */
SV* hv_iterval(HV*, HE* entry);
/* Return an SV pointer to the value of the HE
structure */
SV* hv_iternextsv(HV*, char** key, I32* retlen);
/* This convenience routine combines hv_iternext,
hv_iterkey, and hv_iterval. The key and retlen
arguments are return values for the key and its
length. The value is returned in the SV* argument */
If you know the name of a hash variable, you can get a pointer to its HV by using the following:
HV* get_hv("package::varname", FALSE);
This returns NULL if the variable does not exist.
The hash algorithm is defined in the
PERL_HASH(hash, key, klen)macro:
hash = 0;
while (klen--)
hash = (hash * 33) + *key++;
hash = hash + (hash >> 5); /* after 5.6 */
The last step was added in version 5.6 to improve distribution of lower bits in the resulting hash value.
See Understanding the Magic of Tied Hashes and Arrays for more information on how to use the hash access functions on tied hashes.
Hash \s-1API\s0 Extensions
Beginning with version 5.004, the following functions are also supported:
HE* hv_fetch_ent (HV* tb, SV* key, I32 lval, U32 hash);
HE* hv_store_ent (HV* tb, SV* key, SV* val, U32 hash);
bool hv_exists_ent (HV* tb, SV* key, U32 hash);
SV* hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);
SV* hv_iterkeysv (HE* entry);
Note that these functions take
SV*keys, which simplifies writing of extension code that deals with hash structures. These functions also allow passing of
SV*keys to
tiefunctions without forcing you to stringify the keys (unlike the previous set of functions).
They also return and accept whole hash entries (
HE*), making their use more efficient (since the hash number for a particular string doesnt have to be recomputed every time). See perlapi for detailed descriptions.
The following macros must always be used to access the contents of hash entries. Note that the arguments to these macros must be simple variables, since they may get evaluated more than once. See perlapi for detailed descriptions of these macros.
HePV(HE* he, STRLEN len)
HeVAL(HE* he)
HeHASH(HE* he)
HeSVKEY(HE* he)
HeSVKEY_force(HE* he)
HeSVKEY_set(HE* he, SV* sv)
These two lower level macros are defined, but must only be used when dealing with keys that are not
SV*s:
HeKEY(HE* he)
HeKLEN(HE* he)
Note that both
hv_storeand
hv_store_entdo not increment the reference count of the stored
val, which is the callers responsibility. If these functions return a NULL value, the caller will usually have to decrement the reference count of
valto avoid a memory leak.
AVs, HVs and undefined values
Sometimes you have to store undefined values in AVs or HVs. Although this may be a rare case, it can be tricky. Thats because youre used to using
&PL_sv_undefif you need an undefined SV.
For example, intuition tells you that this XS code:
AV *av = newAV();
av_store( av, 0, &PL_sv_undef );
is equivalent to this Perl code:
my @av;
$av[0] = undef;
Unfortunately, this isnt true. AVs use
&PL_sv_undefas a marker for indicating that an array element has not yet been initialized. Thus,
exists $av[0]would be true for the above Perl code, but false for the array generated by the XS code.
Other problems can occur when storing
&PL_sv_undefin HVs:
hv_store( hv, "key", 3, &PL_sv_undef, 0 );
This will indeed make the value
undef, but if you try to modify the value of
key, youll get the following error:
Modification of non-creatable hash value attempted
In perl 5.8.0,
&PL_sv_undefwas also used to mark placeholders in restricted hashes. This caused such hash entries not to appear when iterating over the hash or when checking for the keys with the
hv_existsfunction.
You can run into similar problems when you store
&PL_sv_trueor
&PL_sv_falseinto AVs or HVs. Trying to modify such elements will give you the following error:
Modification of a read-only value attempted
To make a long story short, you can use the special variables
&PL_sv_undef,
&PL_sv_trueand
&PL_sv_falsewith AVs and HVs, but you have to make sure you know what youre doing.
Generally, if you want to store an undefined value in an AV or HV, you should not use
&PL_sv_undef, but rather create a new undefined value using the
newSVfunction, for example:
av_store( av, 42, newSV(0) );
hv_store( hv, "foo", 3, newSV(0), 0 );
References
References are a special type of scalar that point to other data types (including references).
To create a reference, use either of the following functions:
SV* newRV_inc((SV*) thing);
SV* newRV_noinc((SV*) thing);
The
thingargument can be any of an
SV*,
AV*, or
HV*. The functions are identical except that
newRV_incincrements the reference count of the
thing, while
newRV_noincdoes not. For historical reasons,
newRVis a synonym for
newRV_inc.
Once you have a reference, you can use the following macro to dereference the reference:
SvRV(SV*)
then call the appropriate routines, casting the returned
SV*to either an
AV*or
HV*, if required.
To determine if an SV is a reference, you can use the following macro:
SvROK(SV*)
To discover what type of value the reference refers to, use the following macro and then check the return value.
SvTYPE(SvRV(SV*))
The most useful types that will be returned are:
SVt_IV Scalar
SVt_NV Scalar
SVt_PV Scalar
SVt_RV Scalar
SVt_PVAV Array
SVt_PVHV Hash
SVt_PVCV Code
SVt_PVGV Glob (possible a file handle)
SVt_PVMG Blessed or Magical Scalar
See the sv.h header file for more details.
Blessed References and Class Objects
References are also used to support object-oriented programming. In perls OO lexicon, an object is simply a reference that has been blessed into a package (or class). Once blessed, the programmer may now use the reference to access the various methods in the class.
A reference can be blessed into a package with the following function:
SV* sv_bless(SV* sv, HV* stash);
The
svargument must be a reference value. The
stashargument specifies which class the reference will belong to. See Stashes and Globs for information on converting class names into stashes.
/* Still under construction */
Upgrades rv to reference if not already one. Creates new SV for rv to point to. If
classnameis non-null, the SV is blessed into the specified class. SV is returned.
SV* newSVrv(SV* rv, const char* classname);
Copies integer, unsigned integer or double into an SV whose reference is
rv. SV is blessed if
classnameis non-null.
SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
SV* sv_setref_nv(SV* rv, const char* classname, NV iv);
Copies the pointer value (the address, not the string!) into an SV whose reference is rv. SV is blessed if
classnameis non-null.
SV* sv_setref_pv(SV* rv, const char* classname, PV iv);
Copies string into an SV whose reference is
rv. Set length to 0 to let Perl calculate the string length. SV is blessed if
classnameis non-null.
SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);
Tests whether the SV is blessed into the specified class. It does not check inheritance relationships.
int sv_isa(SV* sv, const char* name);
Tests whether the SV is a reference to a blessed object.
int sv_isobject(SV* sv);
Tests whether the SV is derived from the specified class. SV can be either a reference to a blessed object or a string containing a class name. This is the function implementing the
UNIVERSAL::isafunctionality.
bool sv_derived_from(SV* sv, const char* name);
To check if youve got an object derived from a specific class you have to write:
if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }
Creating New Variables
To create a new Perl variable with an undef value which can be accessed from your Perl script, use the following routines, depending on the variable type.
SV* get_sv("package::varname", TRUE);
AV* get_av("package::varname", TRUE);
HV* get_hv("package::varname", TRUE);
Notice the use of TRUE as the second parameter. The new variable can now be set, using the routines appropriate to the data type.
There are additional macros whose values may be bitwise ORed with the
TRUEargument to enable certain extra features. Those bits are:
GV_ADDMULTI |
Marks the variable as multiply defined, thus preventing the:
Name <varname> used only once: possible typo
warning. |
GV_ADDWARN |
Issues the warning:
Had to create <varname> unexpectedly
if the variable did not exist before the function was called. |
Reference Counts and Mortality
Perl uses a reference count-driven garbage collection mechanism. SVs, AVs, or HVs (xV for short in the following) start their life with a reference count of 1. If the reference count of an xV ever drops to 0, then it will be destroyed and its memory made available for reuse.
This normally doesnt happen at the Perl level unless a variable is undefed or the last variable holding a reference to it is changed or overwritten. At the internal level, however, reference counts can be manipulated with the following macros:
int SvREFCNT(SV* sv);
SV* SvREFCNT_inc(SV* sv);
void SvREFCNT_dec(SV* sv);
However, there is one other function which manipulates the reference count of its argument. The
newRV_incfunction, you will recall, creates a reference to the specified argument. As a side effect, it increments the arguments reference count. If this is not what you want, use
newRV_noincinstead.
For example, imagine you want to return a reference from an XSUB function. Inside the XSUB routine, you create an SV which initially has a reference count of one. Then you call
newRV_inc, passing it the just-created SV. This returns the reference as a new SV, but the reference count of the SV you passed to
newRV_inchas been incremented to two. Now you return the reference from the XSUB routine and forget about the SV. But Perl hasnt! Whenever the returned reference is destroyed, the reference count of the original SV is decreased to one and nothing happens. The SV will hang around without any way to access it until Perl itself terminates. This is a memory leak.
The correct procedure, then, is to use
newRV_noincinstead of
newRV_inc. Then, if and when the last reference is destroyed, the reference count of the SV will go to zero and it will be destroyed, stopping any memory leak.
There are some convenience functions available that can help with the destruction of xVs. These functions introduce the concept of mortality. An xV that is mortal has had its reference count marked to be decremented, but not actually decremented, until a short time later. Generally the term short time later means a single Perl statement, such as a call to an XSUB function. The actual determinant for when mortal xVs have their reference count decremented depends on two macros, SAVETMPS and FREETMPS. See perlcall and perlxs for more details on these macros.
Mortalization then is at its simplest a deferred
SvREFCNT_dec. However, if you mortalize a variable twice, the reference count will later be decremented twice.
Mortal SVs are mainly used for SVs that are placed on perls stack. For example an SV which is created just to pass a number to a called sub is made mortal to have it cleaned up automatically when its popped off the stack. Similarly, results returned by XSUBs (which are pushed on the stack) are often made mortal.
To create a mortal variable, use the functions:
SV* sv_newmortal()
SV* sv_2mortal(SV*)
SV* sv_mortalcopy(SV*)
The first call creates a mortal SV (with no value), the second converts an existing SV to a mortal SV (and thus defers a call to
SvREFCNT_dec), and the third creates a mortal copy of an existing SV. Because
sv_newmortalgives the new SV no value,it must normally be given one via
sv_setpv,
sv_setiv, etc. :
SV *tmp = sv_newmortal();
sv_setiv(tmp, an_integer);
As that is multiple C statements it is quite common so see this idiom instead:
SV *tmp = sv_2mortal(newSViv(an_integer));
You should be careful about creating mortal variables. Strange things can happen if you make the same value mortal within multiple contexts, or if you make a variable mortal multiple times. Thinking of Mortalization as deferred
SvREFCNT_decshould help to minimize such problems. For example if you are passing an SV which you know has high enough REFCNT to survive its use on the stack you need not do any mortalization. If you are not sure then doing an
SvREFCNT_incand
sv_2mortal, or making a
sv_mortalcopyis safer.
The mortal routines are not just for SVs AVs and HVs can be made mortal by passing their address (type-casted to
SV*) to the
sv_2mortalor
sv_mortalcopyroutines.
Stashes and Globs
A stash is a hash that contains all variables that are defined within a package. Each key of the stash is a symbol name (shared by all the different types of objects that have the same name), and each value in the hash table is a GV (Glob Value). This GV in turn contains references to the various objects of that name, including (but not limited to) the following:
Scalar Value
Array Value
Hash Value
I/O Handle
Format
Subroutine
There is a single stash called
PL_defstashthat holds the items that exist in the
mainpackage. To get at the items in other packages, append the string :: to the package name. The items in the
Foopackage are in the stash
Foo::in PL_defstash. The items in the
Bar::Bazpackage are in the stash
Baz::in
Bar::s stash.
To get the stash pointer for a particular package, use the function:
HV* gv_stashpv(const char* name, I32 flags)
HV* gv_stashsv(SV*, I32 flags)
The first function takes a literal string, the second uses the string stored in the SV. Remember that a stash is just a hash table, so you get back an
HV*. The
flagsflag will create a new package if it is set to GV_ADD.
The name that
gv_stash*vwants is the name of the package whose symbol table you want. The default package is called
main. If you have multiply nested packages, pass their names to
gv_stash*v, separated by
::as in the Perl language itself.
Alternately, if you have an SV that is a blessed reference, you can find out the stash pointer by using:
HV* SvSTASH(SvRV(SV*));
then use the following to get the package name itself:
char* HvNAME(HV* stash);
If you need to bless or re-bless an object you can use the following function:
SV* sv_bless(SV*, HV* stash)
where the first argument, an
SV*, must be a reference, and the second argument is a stash. The returned
SV*can now be used in the same way as any other SV.
For more information on references and blessings, consult perlref.
Double-Typed SVs
Scalar variables normally contain only one type of value, an integer, double, pointer, or reference. Perl will automatically convert the actual scalar data from the stored type into the requested type.
Some scalar variables contain more than one type of scalar data. For example, the variable
$!contains either the numeric value of
errnoor its string equivalent from either
strerroror
sys_errlist[].
To force multiple data values into an SV, you must do two things: use the
sv_set*vroutines to add the additional scalar type, then set a flag so that Perl will believe it contains more than one type of data. The four macros to set the flags are:
SvIOK_on
SvNOK_on
SvPOK_on
SvROK_on
The particular macro you must use depends on which
sv_set*vroutine you called first. This is because every
sv_set*vroutine turns on only the bit for the particular type of data being set, and turns off all the rest.
For example, to create a new Perl variable called dberror that contains both the numeric and descriptive string error values, you could use the following code:
extern int dberror;
extern char *dberror_list;
SV* sv = get_sv("dberror", TRUE);
sv_setiv(sv, (IV) dberror);
sv_setpv(sv, dberror_list[dberror]);
SvIOK_on(sv);
If the order of
sv_setivand
sv_setpvhad been reversed, then the macro
SvPOK_onwould need to be called instead of
SvIOK_on.
Magic Variables
[This section still under construction. Ignore everything here. Post no bills. Everything not permitted is forbidden.]
Any SV may be magical, that is, it has special features that a normal SV does not have. These features are stored in the SV structure in a linked list of
struct magics, typedefed to
MAGIC.
struct magic {
MAGIC* mg_moremagic;
MGVTBL* mg_virtual;
U16 mg_private;
char mg_type;
U8 mg_flags;
I32 mg_len;
SV* mg_obj;
char* mg_ptr;
};
Note this is current as of patchlevel 0, and could change at any time.
Assigning Magic
Perl adds magic to an SV using the sv_magic function:
void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);
The
svargument is a pointer to the SV that is to acquire a new magical feature.
If
svis not already magical, Perl uses the
SvUPGRADEmacro to convert
svto type
SVt_PVMG. Perl then continues by adding new magic to the beginning of the linked list of magical features. Any prior entry of the same type of magic is deleted. Note that this can be overridden, and multiple instances of the same type of magic can be associated with an SV.
The
nameand
namlenarguments are used to associate a string with the magic, typically the name of a variable.
namlenis stored in the
mg_lenfield and if
nameis non-null then either a
savepvncopy of
nameor
nameitself is stored in the
mg_ptrfield, depending on whether
namlenis greater than zero or equal to zero respectively. As a special case, if
(name && namlen == HEf_SVKEY)then
nameis assumed to contain an
SV*and is stored as-is with its REFCNT incremented.
The sv_magic function uses
howto determine which, if any, predefined Magic Virtual Table should be assigned to the
mg_virtualfield. See the Magic Virtual Tables section below. The
howargument is also stored in the
mg_typefield. The value of
howshould be chosen from the set of macros
PERL_MAGIC_foofound in perl.h. Note that before these macros were added, Perl internals used to directly use character literals, so you may occasionally come across old code or documentation referring to U magic rather than
PERL_MAGIC_uvarfor example.
The
objargument is stored in the
mg_objfield of the
MAGICstructure. If it is not the same as the
svargument, the reference count of the
objobject is incremented. If it is the same, or if the
howargument is
PERL_MAGIC_arylen, or if it is a NULL pointer, then
objis merely stored, without the reference count being incremented.
See also
sv_magicextin perlapi for a more flexible way to add magic to an SV.
There is also a function to add magic to an
HV:
void hv_magic(HV *hv, GV *gv, int how);
This simply calls
sv_magicand coerces the
gvargument into an
SV.
To remove the magic from an SV, call the function sv_unmagic:
void sv_unmagic(SV *sv, int type);
The
typeargument should be equal to the
howvalue when the
SVwas initially made magical.
Magic Virtual Tables
The
mg_virtualfield in the
MAGICstructure is a pointer to an
MGVTBL, which is a structure of function pointers and stands for Magic Virtual Table to handle the various operations that might be applied to that variable.
The
MGVTBLhas five (or sometimes eight) pointers to the following routine types:
int (*svt_get)(SV* sv, MAGIC* mg);
int (*svt_set)(SV* sv, MAGIC* mg);
U32 (*svt_len)(SV* sv, MAGIC* mg);
int (*svt_clear)(SV* sv, MAGIC* mg);
int (*svt_free)(SV* sv, MAGIC* mg);
int (*svt_copy)(SV *sv, MAGIC* mg, SV *nsv, const char *name, int namlen);
int (*svt_dup)(MAGIC *mg, CLONE_PARAMS *param);
int (*svt_local)(SV *nsv, MAGIC *mg);
This MGVTBL structure is set at compile-time in perl.h and there are currently 19 types (or 21 with overloading turned on). These different structures contain pointers to various routines that perform additional actions depending on which function is being called.
Function pointer Action taken
---------------- ------------
svt_get Do something before the value of the SV is retrieved.
svt_set Do something after the SV is assigned a value.
svt_len Report on the SVs length.
svt_clear Clear something the SV represents.
svt_free Free any extra storage associated with the SV.
svt_copy copy tied variable magic to a tied element
svt_dup duplicate a magic structure during thread cloning
svt_local copy magic to local value during local
For instance, the MGVTBL structure called
vtbl_sv(which corresponds to an
mg_typeof
PERL_MAGIC_sv) contains:
{ magic_get, magic_set, magic_len, 0, 0 }
Thus, when an SV is determined to be magical and of type
PERL_MAGIC_sv, if a get operation is being performed, the routine
magic_getis called. All the various routines for the various magical types begin with
magic_. NOTE: the magic routines are not considered part of the Perl API, and may not be exported by the Perl library.
The last three slots are a recent addition, and for source code compatibility they are only checked for if one of the three flags MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags. This means that most code can continue declaring a vtable as a 5-element value. These three are currently used exclusively by the threading code, and are highly subject to change.
The current kinds of Magic Virtual Tables are:
mg_type
(old-style char and macro) MGVTBL Type of magic
-------------------------- ------ -------------
\0 PERL_MAGIC_sv vtbl_sv Special scalar variable
A PERL_MAGIC_overload vtbl_amagic %OVERLOAD hash
a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element
c PERL_MAGIC_overload_table (none) Holds overload table (AMT)
on stash
B PERL_MAGIC_bm vtbl_bm Boyer-Moore (fast string search)
D PERL_MAGIC_regdata vtbl_regdata Regex match position data
(@+ and @- vars)
d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data
element
E PERL_MAGIC_env vtbl_env %ENV hash
e PERL_MAGIC_envelem vtbl_envelem %ENV hash element
f PERL_MAGIC_fm vtbl_fm Formline (compiled format)
g PERL_MAGIC_regex_global vtbl_mglob m//g target / study()ed string
H PERL_MAGIC_hints vtbl_sig %^H hash
h PERL_MAGIC_hintselem vtbl_hintselem %^H hash element
I PERL_MAGIC_isa vtbl_isa @ISA array
i PERL_MAGIC_isaelem vtbl_isaelem @ISA array element
k PERL_MAGIC_nkeys vtbl_nkeys scalar(keys()) lvalue
L PERL_MAGIC_dbfile (none) Debugger %_<filename
l PERL_MAGIC_dbline vtbl_dbline Debugger %_<filename element
o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation
P PERL_MAGIC_tied vtbl_pack Tied array or hash
p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element
q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle
r PERL_MAGIC_qr vtbl_qr precompiled qr// regex
S PERL_MAGIC_sig vtbl_sig %SIG hash
s PERL_MAGIC_sigelem vtbl_sigelem %SIG hash element
t PERL_MAGIC_taint vtbl_taint Taintedness
U PERL_MAGIC_uvar vtbl_uvar Available for use by extensions
v PERL_MAGIC_vec vtbl_vec vec() lvalue
V PERL_MAGIC_vstring (none) v-string scalars
w PERL_MAGIC_utf8 vtbl_utf8 UTF-8 length+offset cache
x PERL_MAGIC_substr vtbl_substr substr() lvalue
y PERL_MAGIC_defelem vtbl_defelem Shadow "foreach" iterator
variable / smart parameter
vivification
# PERL_MAGIC_arylen vtbl_arylen Array length ($#ary)
. PERL_MAGIC_pos vtbl_pos pos() lvalue
< PERL_MAGIC_backref vtbl_backref back pointer to a weak ref
~ PERL_MAGIC_ext (none) Available for use by extensions
: PERL_MAGIC_symtab (none) hash used as symbol table
% PERL_MAGIC_rhash (none) hash used as restricted hash
@ PERL_MAGIC_arylen_p vtbl_arylen_p pointer to $#a from @a
When an uppercase and lowercase letter both exist in the table, then the uppercase letter is typically used to represent some kind of composite type (a list or a hash), and the lowercase letter is used to represent an element of that composite type. Some internals code makes use of this case relationship. However, v and V (vec and v-string) are in no way related.
The
PERL_MAGIC_extand
PERL_MAGIC_uvarmagic types are defined specifically for use by extensions and will not be used by perl itself. Extensions can use
PERL_MAGIC_extmagic to attach private information to variables (typically objects). This is especially useful because there is no way for normal perl code to corrupt this private information (unlike using extra elements of a hash object).
Similarly,
PERL_MAGIC_uvarmagic can be used much like tie() to call a C function any time a scalars value is used or changed. The
MAGICs
mg_ptrfield points to a
ufuncsstructure:
struct ufuncs {
I32 (*uf_val)(pTHX_ IV, SV*);
I32 (*uf_set)(pTHX_ IV, SV*);
IV uf_index;
};
When the SV is read from or written to, the
uf_valor
uf_setfunction will be called with
uf_indexas the first arg and a pointer to the SV as the second. A simple example of how to add
PERL_MAGIC_uvarmagic is shown below. Note that the ufuncs structure is copied by sv_magic, so you can safely allocate it on the stack.
void
Umagic(sv)
SV *sv;
PREINIT:
struct ufuncs uf;
CODE:
uf.uf_val = &my_get_fn;
uf.uf_set = &my_set_fn;
uf.uf_index = 0;
sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));
Attaching
PERL_MAGIC_uvarto arrays is permissible but has no effect.
For hashes there is a specialized hook that gives control over hash keys (but not values). This hook calls
PERL_MAGIC_uvarget magic if the set function in the
ufuncsstructure is NULL. The hook is activated whenever the hash is accessed with a key specified as an
SVthrough the functions
hv_store_ent,
hv_fetch_ent,
hv_delete_ent, and
hv_exists_ent. Accessing the key as a string through the functions without the
..._entsuffix circumvents the hook. See Guts in Hash::Util::Fieldhash for a detailed description.
Note that because multiple extensions may be using
PERL_MAGIC_extor
PERL_MAGIC_uvarmagic, it is important for extensions to take extra care to avoid conflict. Typically only using the magic on objects blessed into the same class as the extension is sufficient. For
PERL_MAGIC_extmagic, it may also be appropriate to add an I32 signature at the top of the private data area and check that.
Also note that the
sv_set*()and
sv_cat*()functions described earlier do not invoke set magic on their targets. This must be done by the user either by calling the
SvSETMAGIC()macro after calling these functions, or by using one of the
sv_set*_mg()or
sv_cat*_mg()functions. Similarly, generic C code must call the
SvGETMAGIC()macro to invoke any get magic if they use an SV obtained from external sources in functions that dont handle magic. See perlapi for a description of these functions. For example, calls to the
sv_cat*()functions typically need to be followed by
SvSETMAGIC(), but they dont need a prior
SvGETMAGIC()since their implementation handles get magic.
Finding Magic
MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
This routine returns a pointer to the
MAGICstructure stored in the SV. If the SV does not have that magical feature,
NULLis returned. Also, if the SV is not of type SVt_PVMG, Perl may core dump.
int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);
This routine checks to see what types of magic
svhas. If the mg_type field is an uppercase letter, then the mg_obj is copied to
nsv, but the mg_type field is changed to be the lowercase letter.
Understanding the Magic of Tied Hashes and Arrays
Tied hashes and arrays are magical beasts of the
PERL_MAGIC_tiedmagic type.
WARNING: As of the 5.004 release, proper usage of the array and hash access functions requires understanding a few caveats. Some of these caveats are actually considered bugs in the API, to be fixed in later releases, and are bracketed with [MAYCHANGE] below. If you find yourself actually applying such information in this section, be aware that the behavior may change in the future, umm, without warning.
The perl tie function associates a variable with an object that implements the various GET, SET, etc methods. To perform the equivalent of the perl tie function from an XSUB, you must mimic this behaviour. The code below carries out the necessary steps - firstly it creates a new hash, and then creates a second hash which it blesses into the class which will implement the tie methods. Lastly it ties the two hashes together, and returns a reference to the new tied hash. Note that the code below does NOT call the TIEHASH method in the MyTie class - see Calling Perl Routines from within C Programs for details on how to do this.
SV*
mytie()
PREINIT:
HV *hash;
HV *stash;
SV *tie;
CODE:
hash = newHV();
tie = newRV_noinc((SV*)newHV());
stash = gv_stashpv("MyTie", GV_ADD);
sv_bless(tie, stash);
hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
RETVAL = newRV_noinc(hash);
OUTPUT:
RETVAL
The
av_storefunction, when given a tied array argument, merely copies the magic of the array onto the value to be stored, using
mg_copy. It may also return NULL, indicating that the value did not actually need to be stored in the array. [MAYCHANGE] After a call to
av_storeon a tied array, the caller will usually need to call
mg_set(val)to actually invoke the perl level STORE method on the TIEARRAY object. If
av_storedid return NULL, a call to
SvREFCNT_dec(val)will also be usually necessary to avoid a memory leak. [/MAYCHANGE]
The previous paragraph is applicable verbatim to tied hash access using the
hv_storeand
hv_store_entfunctions as well.
av_fetchand the corresponding hash functions
hv_fetchand
hv_fetch_entactually return an undefined mortal value whose magic has been initialized using
mg_copy. Note the value so returned does not need to be deallocated, as it is already mortal. [MAYCHANGE] But you will need to call
mg_get()on the returned value in order to actually invoke the perl level FETCH method on the underlying TIE object. Similarly, you may also call
mg_set()on the return value after possibly assigning a suitable value to it using
sv_setsv, which will invoke the STORE method on the TIE object. [/MAYCHANGE]
[MAYCHANGE] In other words, the array or hash fetch/store functions dont really fetch and store actual values in the case of tied arrays and hashes. They merely call
mg_copyto attach magic to the values that were meant to be stored or fetched. Later calls to
mg_getand
mg_setactually do the job of invoking the TIE methods on the underlying objects. Thus the magic mechanism currently implements a kind of lazy access to arrays and hashes.
Currently (as of perl version 5.004), use of the hash and array access functions requires the user to be aware of whether they are operating on normal hashes and arrays, or on their tied variants. The API may be changed to provide more transparent access to both tied and normal data types in future versions. [/MAYCHANGE]
You would do well to understand that the TIEARRAY and TIEHASH interfaces are mere sugar to invoke some perl method calls while using the uniform hash and array syntax. The use of this sugar imposes some overhead (typically about two to four extra opcodes per FETCH/STORE operation, in addition to the creation of all the mortal variables required to invoke the methods). This overhead will be comparatively small if the TIE methods are themselves substantial, but if they are only a few statements long, the overhead will not be insignificant.
Localizing changes
Perl has a very handy construction
{
local $var = 2;
...
}
This construction is approximately equivalent to
{
my $oldvar = $var;
$var = 2;
...
$var = $oldvar;
}
The biggest difference is that the first construction would reinstate the initial value of
$var, irrespective of how control exits the block:
goto,
return,
die/
eval, etc. It is a little bit more efficient as well.
There is a way to achieve a similar task from C via Perl API: create a pseudo-block, and arrange for some changes to be automatically undone at the end of it, either explicit, or via a non-local exit (via die()). A block-like construct is created by a pair of
ENTER/
LEAVEmacros (see Returning a Scalar in perlcall). Such a construct may be created specially for some important localized task, or an existing one (like boundaries of enclosing Perl subroutine/block, or an existing pair for freeing TMPs) may be used. (In the second case the overhead of additional localization must be almost negligible.) Note that any XSUB is automatically enclosed in an
ENTER/
LEAVEpair.
Inside such a pseudo-block the following service is available:
SAVEINT(int i) | |
SAVEIV(IV i) | |
SAVEI32(I32 i) | |
SAVELONG(long i) |
These macros arrange things to restore the value of integer variable
iat the end of enclosing pseudo-block. |
SAVESPTR(s) | |
SAVEPPTR(p) |
These macros arrange things to restore the value of pointers sand p. smust be a pointer of a type which survives conversion to SV*and back, pshould be able to survive conversion to char*and back. |
SAVEFREESV(SV *sv) |
The refcount of svwould be decremented at the end of pseudo-block. This is similar to sv_2mortalin that it is also a mechanism for doing a delayed SvREFCNT_dec. However, while sv_2mortalextends the lifetime of svuntil the beginning of the next statement, SAVEFREESVextends it until the end of the enclosing scope. These lifetimes can be wildly different. Also compare SAVEMORTALIZESV. |
SAVEMORTALIZESV(SV *sv) |
Just like SAVEFREESV, but mortalizes svat the end of the current scope instead of decrementing its reference count. This usually has the effect of keeping svalive until the statement that called the currently live scope has finished executing. |
SAVEFREEOP(OP *op) |
The OP *is op_free()ed at the end of pseudo-block. |
SAVEFREEPV(p) |
The chunk of memory which is pointed to by pis Safefree()ed at the end of pseudo-block. |
SAVECLEARSV(SV *sv) |
Clears a slot in the current scratchpad which corresponds to svat the end of pseudo-block. |
SAVEDELETE(HV *hv, char *key, I32 length) |
The key keyof hvis deleted at the end of pseudo-block. The string pointed to by keyis Safefree()ed. If one has a key in short-lived storage, the corresponding string may be reallocated like this:
SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));
|
SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p) |
At the end of pseudo-block the function fis called with the only argument p. |
SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p) |
At the end of pseudo-block the function fis called with the implicit context argument (if any), and p. |
SAVESTACK_POS() |
The current offset on the Perl internal stack (cf. SP) is restored at the end of pseudo-block. |
GV *s). Where the above macros take
int, a similar function takes
int *.
SV* save_scalar(GV *gv) |
Equivalent to Perl code local $gv. |
AV* save_ary(GV *gv) | |
HV* save_hash(GV *gv) |
Similar to save_scalar, but localize @gvand %gv. |
void save_item(SV *item) |
Duplicates the current value of SV, on the exit from the current ENTER/ LEAVEpseudo-block will restore the value of SVusing the stored value. It doesnt handle magic. Use save_scalarif magic is affected. |
void save_list(SV **sarg, I32 maxsarg) |
A variant of save_itemwhich takes multiple arguments via an array sargof SV*of length maxsarg. |
SV* save_svref(SV **sptr) |
Similar to save_scalar, but will reinstate an SV *. |
void save_aptr(AV **aptr) | |
void save_hptr(HV **hptr) |
Similar to save_svref, but localize AV *and HV *. |
Aliasmodule implements localization of the basic types within the callers scope. People who are interested in how to localize things in the containing scope should take a look there too.
Subroutines
XSUBs and the Argument Stack
The XSUB mechanism is a simple way for Perl programs to access C subroutines. An XSUB routine will have a stack that contains the arguments from the Perl program, and a way to map from the Perl data structures to a C equivalent.
The stack arguments are accessible through the
ST(n)macro, which returns the
nth stack argument. Argument 0 is the first argument passed in the Perl subroutine call. These arguments are
SV*, and can be used anywhere an
SV*is used.
Most of the time, output from the C routine can be handled through use of the RETVAL and OUTPUT directives. However, there are some cases where the argument stack is not already long enough to handle all the return values. An example is the POSIX tzname() call, which takes no arguments, but returns two, the local time zones standard and summer time abbreviations.
To handle this situation, the PPCODE directive is used and the stack is extended using the macro:
EXTEND(SP, num);
where
SPis the macro that represents the local copy of the stack pointer, and
numis the number of elements the stack should be extended by.
Now that there is room on the stack, values can be pushed on it using
PUSHsmacro. The pushed values will often need to be mortal (See Reference Counts and Mortality):
PUSHs(sv_2mortal(newSViv(an_integer)))
PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
PUSHs(sv_2mortal(newSVnv(a_double)))
PUSHs(sv_2mortal(newSVpv("Some String",0)))
And now the Perl program calling
tzname, the two values will be assigned as in:
($standard_abbrev, $summer_abbrev) = POSIX::tzname;
An alternate (and possibly simpler) method to pushing values on the stack is to use the macro:
XPUSHs(SV*)
This macro automatically adjust the stack for you, if needed. Thus, you do not need to call
EXTENDto extend the stack.
Despite their suggestions in earlier versions of this document the macros
(X)PUSH[iunp]are not suited to XSUBs which return multiple results. For that, either stick to the
(X)PUSHsmacros shown above, or use the new
m(X)PUSH[iunp]macros instead; see Putting a C value on Perl stack.
For more information, consult perlxs and perlxstut.
Calling Perl Routines from within C Programs
There are four routines that can be used to call a Perl subroutine from within a C program. These four are:
I32 call_sv(SV*, I32);
I32 call_pv(const char*, I32);
I32 call_method(const char*, I32);
I32 call_argv(const char*, I32, register char**);
The routine most often used is
call_sv. The
SV*argument contains either the name of the Perl subroutine to be called, or a reference to the subroutine. The second argument consists of flags that control the context in which the subroutine is called, whether or not the subroutine is being passed arguments, how errors should be trapped, and how to treat return values.
All four routines return the number of arguments that the subroutine returned on the Perl stack.
These routines used to be called
perl_call_sv, etc., before Perl v5.6.0, but those names are now deprecated; macros of the same name are provided for compatibility.
When using any of these routines (except
call_argv), the programmer must manipulate the Perl stack. These include the following macros and functions:
dSP
SP
PUSHMARK()
PUTBACK
SPAGAIN
ENTER
SAVETMPS
FREETMPS
LEAVE
XPUSH*()
POP*()
For a detailed description of calling conventions from C to Perl, consult perlcall.
Memory Allocation
Allocation
All memory meant to be used with the Perl API functions should be manipulated using the macros described in this section. The macros provide the necessary transparency between differences in the actual malloc implementation that is used within perl.
It is suggested that you enable the version of malloc that is distributed with Perl. It keeps pools of various sizes of unallocated memory in order to satisfy allocation requests more quickly. However, on some platforms, it may cause spurious malloc or free errors.
The following three macros are used to initially allocate memory :
Newx(pointer, number, type);
Newxc(pointer, number, type, cast);
Newxz(pointer, number, type);
The first argument
pointershould be the name of a variable that will point to the newly allocated memory.
The second and third arguments
numberand
typespecify how many of the specified type of data structure should be allocated. The argument
typeis passed to
sizeof. The final argument to
Newxc,
cast, should be used if the
pointerargument is different from the
typeargument.
Unlike the
Newxand
Newxcmacros, the
Newxzmacro calls
memzeroto zero out all the newly allocated memory.
Reallocation
Renew(pointer, number, type);
Renewc(pointer, number, type, cast);
Safefree(pointer)
These three macros are used to change a memory buffer size or to free a piece of memory no longer needed. The arguments to
Renewand
Renewcmatch those of
Newand
Newcwith the exception of not needing the magic cookie argument.
Moving
Move(source, dest, number, type);
Copy(source, dest, number, type);
Zero(dest, number, type);
These three macros are used to move, copy, or zero out previously allocated memory. The
sourceand
destarguments point to the source and destination starting points. Perl will move, copy, or zero out
numberinstances of the size of the
typedata structure (using the
sizeoffunction).
PerlIO
The most recent development releases of Perl has been experimenting with removing Perls dependency on the normal standard I/O suite and allowing other stdio implementations to be used. This involves creating a new abstraction layer that then calls whichever implementation of stdio Perl was compiled with. All XSUBs should now use the functions in the PerlIO abstraction layer and not make any assumptions about what kind of stdio is being used.
For a complete description of the PerlIO abstraction, consult perlapio.
Putting a C value on Perl stack
A lot of opcodes (this is an elementary operation in the internal perl stack machine) put an SV* on the stack. However, as an optimization the corresponding SV is (usually) not recreated each time. The opcodes reuse specially assigned SVs (targets) which are (as a corollary) not constantly freed/created.
Each of the targets is created only once (but see Scratchpads and recursion below), and when an opcode needs to put an integer, a double, or a string on stack, it just sets the corresponding parts of its target and puts the target on stack.
The macro to put this target on stack is
PUSHTARG, and it is directly used in some opcodes, as well as indirectly in zillions of others, which use it via
(X)PUSH[iunp].
Because the target is reused, you must be careful when pushing multiple values on the stack. The following code will not do what you think:
XPUSHi(10);
XPUSHi(20);
This translates as "set
TARGto 10, push a pointer to
TARGonto the stack; set
TARGto 20, push a pointer to
TARGonto the stack". At the end of the operation, the stack does not contain the values 10 and 20, but actually contains two pointers to
TARG, which we have set to 20.
If you need to push multiple different values then you should either use the
(X)PUSHsmacros, or else use the new
m(X)PUSH[iunp]macros, none of which make use of
TARG. The
(X)PUSHsmacros simply push an SV* on the stack, which, as noted under XSUBs and the Argument Stack, will often need to be mortal. The new
m(X)PUSH[iunp]macros make this a little easier to achieve by creating a new mortal for you (via
(X)PUSHmortal), pushing that onto the stack (extending it if necessary in the case of the
mXPUSH[iunp]macros), and then setting its value. Thus, instead of writing this to fix the example above:
XPUSHs(sv_2mortal(newSViv(10)))
XPUSHs(sv_2mortal(newSViv(20)))
you can simply write:
mXPUSHi(10)
mXPUSHi(20)
On a related note, if you do use
(X)PUSH[iunp], then youre going to need a
dTARGin your variable declarations so that the
*PUSH*macros can make use of the local variable
TARG. See also
dTARGETand
dXSTARG.
Scratchpads
The question remains on when the SVs which are targets for opcodes are created. The answer is that they are created when the current unit a subroutine or a file (for opcodes for statements outside of subroutines) is compiled. During this time a special anonymous Perl array is created, which is called a scratchpad for the current unit.
A scratchpad keeps SVs which are lexicals for the current unit and are targets for opcodes. One can deduce that an SV lives on a scratchpad by looking on its flags: lexicals have
SVs_PADMYset, and targets have
SVs_PADTMPset.
The correspondence between OPs and targets is not 1-to-1. Different OPs in the compile tree of the unit can use the same target, if this would not conflict with the expected life of the temporary.
Scratchpads and recursion
In fact it is not 100% true that a compiled unit contains a pointer to the scratchpad AV. In fact it contains a pointer to an AV of (initially) one element, and this element is the scratchpad AV. Why do we need an extra level of indirection?
The answer is recursion, and maybe threads. Both these can create several execution pointers going into the same subroutine. For the subroutine-child not write over the temporaries for the subroutine-parent (lifespan of which covers the call to the child), the parent and the child should have different scratchpads. (And the lexicals should be separate anyway!)
So each subroutine is born with an array of scratchpads (of length 1). On each entry to the subroutine it is checked that the current depth of the recursion is not more than the length of this array, and if it is, new scratchpad is created and pushed into the array.
The targets on this scratchpad are
undefs, but they are already marked with correct flags.
Compiled code
Code tree
Here we describe the internal form your code is converted to by Perl. Start with a simple example:
$a = $b + $c;
This is converted to a tree similar to this one:
assign-to
/ \
+ $a
/ \
$b $c
(but slightly more complicated). This tree reflects the way Perl parsed your code, but has nothing to do with the execution order. There is an additional thread going through the nodes of the tree which shows the order of execution of the nodes. In our simplified example above it looks like:
$b ---> $c ---> + ---> $a ---> assign-to
But with the actual compile tree for
$a = $b + $cit is different: some nodes optimized away. As a corollary, though the actual tree contains more nodes than our simplified example, the execution order is the same as in our example.
Examining the tree
If you have your perl compiled for debugging (usually done with
-DDEBUGGINGon the
Configurecommand line), you may examine the compiled tree by specifying
-Dxon the Perl command line. The output takes several lines per node, and for
$b+$cit looks like this:
5 TYPE = add ===> 6
TARG = 1
FLAGS = (SCALAR,KIDS)
{
TYPE = null ===> (4)
(was rv2sv)
FLAGS = (SCALAR,KIDS)
{
3 TYPE = gvsv ===> 4
FLAGS = (SCALAR)
GV = main::b
}
}
{
TYPE = null ===> (5)
(was rv2sv)
FLAGS = (SCALAR,KIDS)
{
4 TYPE = gvsv ===> 5
FLAGS = (SCALAR)
GV = main::c
}
}
This tree has 5 nodes (one per
TYPEspecifier), only 3 of them are not optimized away (one per number in the left column). The immediate children of the given node correspond to
{}pairs on the same level of indentation, thus this listing corresponds to the tree:
add
/ \
null null
| |
gvsv gvsv
The execution order is indicated by
===>marks, thus it is
3 4 5 6(node
6is not included into above listing), i.e.,
gvsv gvsv add whatever.
Each of these nodes represents an op, a fundamental operation inside the Perl core. The code which implements each operation can be found in the pp*.c files; the function which implements the op with type
gvsvis
pp_gvsv, and so on. As the tree above shows, different ops have different numbers of children:
addis a binary operator, as one would expect, and so has two children. To accommodate the various different numbers of children, there are various types of op data structure, and they link together in different ways.
The simplest type of op structure is
OP: this has no children. Unary operators,
UNOPs, have one child, and this is pointed to by the
op_firstfield. Binary operators (
BINOPs) have not only an
op_firstfield but also an
op_lastfield. The most complex type of op is a
LISTOP, which has any number of children. In this case, the first child is pointed to by
op_firstand the last child by
op_last. The children in between can be found by iteratively following the
op_siblingpointer from the first child to the last.
There are also two other op types: a
PMOPholds a regular expression, and has no children, and a
LOOPmay or may not have children. If the
op_childrenfield is non-zero, it behaves like a
LISTOP. To complicate matters, if a
UNOPis actually a
nullop after optimization (see Compile pass 2: context propagation) it will still have children in accordance with its former type.
Another way to examine the tree is to use a compiler back-end module, such as B::Concise.
Compile pass 1: check routines
The tree is created by the compiler while yacc code feeds it the constructions it recognizes. Since yacc works bottom-up, so does the first pass of perl compilation.
What makes this pass interesting for perl developers is that some optimization may be performed on this pass. This is optimization by so-called check routines. The correspondence between node names and corresponding check routines is described in opcode.pl (do not forget to run
make regen_headersif you modify this file).
A check routine is called when the node is fully constructed except for the execution-order thread. Since at this time there are no back-links to the currently constructed node, one can do most any operation to the top-level node, including freeing it and/or creating new nodes above/below it.
The check routine returns the node which should be inserted into the tree (if the top-level node was not modified, check routine returns its argument).
By convention, check routines have names
ck_*. They are usually called from
new*OPsubroutines (or
convert) (which in turn are called from perly.y).
Compile pass 1a: constant folding
Immediately after the check routine is called the returned node is checked for being compile-time executable. If it is (the value is judged to be constant) it is immediately executed, and a constant node with the return value of the corresponding subtree is substituted instead. The subtree is deleted.
If constant folding was not performed, the execution-order thread is created.
Compile pass 2: context propagation
When a context for a part of compile tree is known, it is propagated down through the tree. At this time the context can have 5 values (instead of 2 for runtime context): void, boolean, scalar, list, and lvalue. In contrast with the pass 1 this pass is processed from top to bottom: a nodes context determines the context for its children.
Additional context-dependent optimizations are performed at this time. Since at this moment the compile tree contains back-references (via thread pointers), nodes cannot be free()d now. To allow optimized-away nodes at this stage, such nodes are null()ified instead of free()ing (i.e. their type is changed to OP_NULL).
Compile pass 3: peephole optimization
After the compile tree for a subroutine (or for an
evalor a file) is created, an additional pass over the code is performed. This pass is neither top-down or bottom-up, but in the execution order (with additional complications for conditionals). These optimizations are done in the subroutine peep(). Optimizations performed at this stage are subject to the same restrictions as in the pass 2.
Pluggable runops
The compile tree is executed in a runops function. There are two runops functions, in run.c and in dump.c.
Perl_runops_debugis used with DEBUGGING and
Perl_runops_standardis used otherwise. For fine control over the execution of the compile tree it is possible to provide your own runops function.
Its probably best to copy one of the existing runops functions and change it to suit your needs. Then, in the BOOT section of your XS file, add the line:
PL_runops = my_runops;
This function should be as efficient as possible to keep your programs running as fast as possible.
Examining internal data structures with the \f(CWdump\fP functions
To aid debugging, the source file dump.c contains a number of functions which produce formatted output of internal data structures.
The most commonly used of these functions is
Perl_sv_dump; its used for dumping SVs, AVs, HVs, and CVs. The
Devel::Peekmodule calls
sv_dumpto produce debugging output from Perl-space, so users of that module should already be familiar with its format.
Perl_op_dumpcan be used to dump an
OPstructure or any of its derivatives, and produces output similar to
perl -Dx; in fact,
Perl_dump_evalwill dump the main root of the code being evaluated, exactly like
-Dx.
Other useful functions are
Perl_dump_sub, which turns a
GVinto an op tree,
Perl_dump_packsubswhich calls
Perl_dump_subon all the subroutines in a package like so: (Thankfully, these are all xsubs, so there is no op tree)
(gdb) print Perl_dump_packsubs(PL_defstash)
SUB attributes::bootstrap = (xsub 0x811fedc 0)
SUB UNIVERSAL::can = (xsub 0x811f50c 0)
SUB UNIVERSAL::isa = (xsub 0x811f304 0)
SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)
SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)
and
Perl_dump_all, which dumps all the subroutines in the stash and the op tree of the main root.
How multiple interpreters and concurrency are supported
Background and \s-1PERL_IMPLICIT_CONTEXT\s0
The Perl interpreter can be regarded as a closed box: it has an API for feeding it code or otherwise making it do things, but it also has functions for its own use. This smells a lot like an object, and there are ways for you to build Perl so that you can have multiple interpreters, with one interpreter represented either as a C structure, or inside a thread-specific structure. These structures contain all the context, the state of that interpreter.
One macro controls the major Perl build flavor: MULTIPLICITY. The MULTIPLICITY build has a C structure that packages all the interpreter state. With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also normally defined, and enables the support for passing in a hidden first argument that represents all three data structures. MULTIPLICITY makes mutli-threaded perls possible (with the ithreads threading model, related to the macro USE_ITHREADS.)
Two other encapsulation macros are the PERL_GLOBAL_STRUCT and PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the former turns on MULTIPLICITY.) The PERL_GLOBAL_STRUCT causes all the internal variables of Perl to be wrapped inside a single global struct, struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or the function Perl_GetVars(). The PERL_GLOBAL_STRUCT_PRIVATE goes one step further, there is still a single struct (allocated in main() either from heap or from stack) but there are no global data symbols pointing to it. In either case the global struct should be initialised as the very first thing in main() using Perl_init_global_struct() and correspondingly tear it down after perl_free() using Perl_free_global_struct(), please see miniperlmain.c for usage details. You may also need to use
dVARin your coding to declare the global variables when you are using them. dTHX does this for you automatically.
To see whether you have non-const data you can use a BSD-compatible
nm:
nm libperl.a | grep -v [TURtr]
If this displays any
Dor
dsymbols, you have non-const data.
For backward compatibility reasons defining just PERL_GLOBAL_STRUCT doesnt actually hide all symbols inside a big global struct: some PerlIO_xxx vtables are left visible. The PERL_GLOBAL_STRUCT_PRIVATE then hides everything (see how the PERLIO_FUNCS_DECL is used).
All this obviously requires a way for the Perl internal functions to be either subroutines taking some kind of structure as the first argument, or subroutines taking nothing as the first argument. To enable these two very different ways of building the interpreter, the Perl source (as it does in so many other situations) makes heavy use of macros and subroutine naming conventions.
First problem: deciding which functions will be public API functions and which will be private. All functions whose names begin
S_are private (think S for secret or static). All other functions begin with Perl_, but just because a function begins with Perl_ does not mean it is part of the API. (See Internal Functions.) The easiest way to be sure a function is part of the API is to find its entry in perlapi. If it exists in perlapi, its part of the API. If it doesnt, and you think it should be (i.e., you need it for your extension), send mail via perlbug explaining why you think it should be.
Second problem: there must be a syntax so that the same subroutine declarations and calls can pass a structure as their first argument, or pass nothing. To solve this, the subroutines are named and declared in a particular way. Heres a typical start of a static function used within the Perl guts:
STATIC void
S_incline(pTHX_ char *s)
STATIC becomes static in C, and may be #defined to nothing in some configurations in future.
A public function (i.e. part of the internal API, but not necessarily sanctioned for use in extensions) begins like this:
void
Perl_sv_setiv(pTHX_ SV* dsv, IV num)
pTHX_is one of a number of macros (in perl.h) that hide the details of the interpreters context. THX stands for thread, this, or thingy, as the case may be. (And no, George Lucas is not involved. :-) The first character could be p for a prototype, a for argument, or d for declaration, so we have
pTHX,
aTHXand
dTHX, and their variants.
When Perl is built without options that set PERL_IMPLICIT_CONTEXT, there is no first argument containing the interpreters context. The trailing underscore in the pTHX_ macro indicates that the macro expansion needs a comma after the context argument because other arguments follow it. If PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be ignored, and the subroutine is not prototyped to take the extra argument. The form of the macro without the trailing underscore is used when there are no additional explicit arguments.
When a core function calls another, it must pass the context. This is normally hidden via macros. Consider
sv_setiv. It expands into something like this:
#ifdef PERL_IMPLICIT_CONTEXT
#define sv_setiv(a,b) Perl_sv_setiv(aTHX_ a, b)
/* cant do this for vararg functions, see below */
#else
#define sv_setiv Perl_sv_setiv
#endif
This works well, and means that XS authors can gleefully write:
sv_setiv(foo, bar);
and still have it work under all the modes Perl could have been compiled with.
This doesnt work so cleanly for varargs functions, though, as macros imply that the number of arguments is known in advance. Instead we either need to spell them out fully, passing
aTHX_as the first argument (the Perl core tends to do this with functions like Perl_warner), or use a context-free version.
The context-free version of Perl_warner is called Perl_warner_nocontext, and does not take the extra argument. Instead it does dTHX; to get the context from thread-local storage. We
#define warner Perl_warner_nocontextso that extensions get source compatibility at the expense of performance. (Passing an arg is cheaper than grabbing it from thread-local storage.)
You can ignore [pad]THXx when browsing the Perl headers/sources. Those are strictly for use within the core. Extensions and embedders need only be aware of [pad]THX.
So what happened to dTHR?
dTHRwas introduced in perl 5.005 to support the older thread model. The older thread model now uses the
THXmechanism to pass context pointers around, so
dTHRis not useful any more. Perl 5.6.0 and later still have it for backward source compatibility, but it is defined to be a no-op.
How do I use all this in extensions?
When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call any functions in the Perl API will need to pass the initial context argument somehow. The kicker is that you will need to write it in such a way that the extension still compiles when Perl hasnt been built with PERL_IMPLICIT_CONTEXT enabled.
There are three ways to do this. First, the easy but inefficient way, which is also the default, in order to maintain source compatibility with extensions: whenever XSUB.h is #included, it redefines the aTHX and aTHX_ macros to call a function that will return the context. Thus, something like:
sv_setiv(sv, num);
in your extension will translate to this when PERL_IMPLICIT_CONTEXT is in effect:
Perl_sv_setiv(Perl_get_context(), sv, num);
or to this otherwise:
Perl_sv_setiv(sv, num);
You have to do nothing new in your extension to get this; since the Perl library provides Perl_get_context(), it will all just work.
The second, more efficient way is to use the following template for your Foo.xs:
#define PERL_NO_GET_CONTEXT /* we want efficiency */
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
STATIC void my_private_function(int arg1, int arg2);
STATIC void
my_private_function(int arg1, int arg2)
{
dTHX; /* fetch context */
... call many Perl API functions ...
}
[... etc ...]
MODULE = Foo PACKAGE = Foo
/* typical XSUB */
void
my_xsub(arg)
int arg
CODE:
my_private_function(arg, 10);
Note that the only two changes from the normal way of writing an extension is the addition of a
#define PERL_NO_GET_CONTEXTbefore including the Perl headers, followed by a
dTHX;declaration at the start of every function that will call the Perl API. (Youll know which functions need this, because the C compiler will complain that theres an undeclared identifier in those functions.) No changes are needed for the XSUBs themselves, because the XS() macro is correctly defined to pass in the implicit context if needed.
The third, even more efficient way is to ape how it is done within the Perl guts:
#define PERL_NO_GET_CONTEXT /* we want efficiency */
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
/* pTHX_ only needed for functions that call Perl API */
STATIC void my_private_function(pTHX_ int arg1, int arg2);
STATIC void
my_private_function(pTHX_ int arg1, int arg2)
{
/* dTHX; not needed here, because THX is an argument */
... call Perl API functions ...
}
[... etc ...]
MODULE = Foo PACKAGE = Foo
/* typical XSUB */
void
my_xsub(arg)
int arg
CODE:
my_private_function(aTHX_ arg, 10);
This implementation never has to fetch the context using a function call, since it is always passed as an extra argument. Depending on your needs for simplicity or efficiency, you may mix the previous two approaches freely.
Never add a comma after
pTHXyourselfalways use the form of the macro with the underscore for functions that take explicit arguments, or the form without the argument for functions with no explicit arguments.
If one is compiling Perl with the
-DPERL_GLOBAL_STRUCTthe
dVARdefinition is needed if the Perl global variables (see perlvars.h or globvar.sym) are accessed in the function and
dTHXis not used (the
dTHXincludes the
dVARif necessary). One notices the need for
dVARonly with the said compile-time define, because otherwise the Perl global variables are visible as-is.
Should I do anything special if I call perl from multiple threads?
If you create interpreters in one thread and then proceed to call them in another, you need to make sure perls own Thread Local Storage (TLS) slot is initialized correctly in each of those threads.
The
perl_allocand
perl_cloneAPI functions will automatically set the TLS slot to the interpreter they created, so that there is no need to do anything special if the interpreter is always accessed in the same thread that created it, and that thread did not create or call any other interpreters afterwards. If that is not the case, you have to set the TLS slot of the thread before calling any functions in the Perl API on that particular interpreter. This is done by calling the
PERL_SET_CONTEXTmacro in that thread as the first thing you do:
/* do this before doing anything else with some_perl */
PERL_SET_CONTEXT(some_perl);
... other Perl API calls on some_perl go here ...
Future Plans and \s-1PERL_IMPLICIT_SYS\s0
Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything that the interpreter knows about itself and pass it around, so too are there plans to allow the interpreter to bundle up everything it knows about the environment its running on. This is enabled with the PERL_IMPLICIT_SYS macro. Currently it only works with USE_ITHREADS on Windows.
This allows the ability to provide an extra pointer (called the host environment) for all the system calls. This makes it possible for all the system stuff to maintain their own state, broken down into seven C structures. These are thin wrappers around the usual system calls (see win32/perllib.c) for the default perl executable, but for a more ambitious host (like the one that would do fork() emulation) all the extra work needed to pretend that different interpreters are actually different processes, would be done here.
The Perl engine/interpreter and the host are orthogonal entities. There could be one or more interpreters in a process, and one or more hosts, with free association between them.
Internal Functions
All of Perls internal functions which will be exposed to the outside world are prefixed by
Perl_so that they will not conflict with XS functions or functions used in a program in which Perl is embedded. Similarly, all global variables begin with
PL_. (By convention, static functions start with
S_.)
Inside the Perl core, you can get at the functions either with or without the
Perl_prefix, thanks to a bunch of defines that live in embed.h. This header file is generated automatically from embed.pl and embed.fnc. embed.pl also creates the prototyping header files for the internal functions, generates the documentation and a lot of other bits and pieces. Its important that when you add a new function to the core or change an existing one, you change the data in the table in embed.fnc as well. Heres a sample entry from that table:
Apd |SV** |av_fetch |AV* ar|I32 key|I32 lval
The second column is the return type, the third column the name. Columns after that are the arguments. The first column is a set of flags:
A | This function is a part of the public API. All such functions should also have d, very few do not. |
p |
This function has a Perl_prefix; i.e. it is defined as Perl_av_fetch. |
d |
This function has documentation using the apidocfeature which well look at in a second. Some functions have d but not A; docs are good. |
s |
This is a static function and is defined as STATIC S_whatever, and usually called within the sources as whatever(...). |
n |
This does not need a interpreter context, so the definition has no
pTHX, and it follows that callers dont use aTHX. (See Background and PERL_IMPLICIT_CONTEXT in perlguts.) |
r |
This function never returns; croak, exitand friends. |
f |
This function takes a variable number of arguments, printfstyle. The argument list should end with ..., like this:
Afprd |void |croak |const char* pat|...
|
M | This function is part of the experimental development API, and may change or disappear without notice. |
o |
This function should not have a compatibility macro to define, say,
Perl_parseto parse. It must be called as Perl_parse. |
x | This function isnt exported out of the Perl core. |
m | This is implemented as a macro. |
X | This function is explicitly exported. |
E | This function is visible to extensions included in the Perl core. |
b |
Binary backward compatibility; this function is a macro but also has
a Perl_implementation (which is exported). |
others |
See the comments at the top of embed.fncfor others. |
make regen_headersto force a rebuild of embed.h and other auto-generated files.
Formatted Printing of IVs, UVs, and NVs
If you are printing IVs, UVs, or NVS instead of the stdio(3) style formatting codes like
%d,
%ld,
%f, you should use the following macros for portability
IVdf IV in decimal
UVuf UV in decimal
UVof UV in octal
UVxf UV in hexadecimal
NVef NV %e-like
NVff NV %f-like
NVgf NV %g-like
These will take care of 64-bit integers and long doubles. For example:
printf("IV is %"IVdf"\n", iv);
The IVdf will expand to whatever is the correct format for the IVs.
If you are printing addresses of pointers, use UVxf combined with PTR2UV(), do not use
%lxor
%p.
Pointer-To-Integer and Integer-To-Pointer
Because pointer size does not necessarily equal integer size, use the follow macros to do it right.
PTR2UV(pointer)
PTR2IV(pointer)
PTR2NV(pointer)
INT2PTR(pointertotype, integer)
For example:
IV iv = ...;
SV *sv = INT2PTR(SV*, iv);
and
AV *av = ...;
UV uv = PTR2UV(av);
Exception Handling
There are a couple of macros to do very basic exception handling in XS modules. You have to define
NO_XSLOCKSbefore including XSUB.h to be able to use these macros:
#define NO_XSLOCKS
#include "XSUB.h"
You can use these macros if you call code that may croak, but you need to do some cleanup before giving control back to Perl. For example:
dXCPT; /* set up necessary variables */
XCPT_TRY_START {
code_that_may_croak();
} XCPT_TRY_END
XCPT_CATCH
{
/* do cleanup here */
XCPT_RETHROW;
}
Note that you always have to rethrow an exception that has been caught. Using these macros, it is not possible to just catch the exception and ignore it. If you have to ignore the exception, you have to use the
call_*function.
The advantage of using the above macros is that you dont have to setup an extra function for
call_*, and that using these macros is faster than using
call_*.
Source Documentation
Theres an effort going on to document the internal functions and automatically produce reference manuals from them - perlapi is one such manual which details all the functions which are available to XS writers. perlintern is the autogenerated manual for the functions which are not part of the API and are supposedly for internal use only.
Source documentation is created by putting POD comments into the C source, like this:
/*
=for apidoc sv_setiv
Copies an integer into the given SV. Does not handle set magic. See
C<sv_setiv_mg>.
=cut
*/
Please try and supply some documentation if you add functions to the Perl core.
Backwards compatibility
The Perl API changes over time. New functions are added or the interfaces of existing functions are changed. The
Devel::PPPortmodule tries to provide compatibility code for some of these changes, so XS writers dont have to code it themselves when supporting multiple versions of Perl.
Devel::PPPortgenerates a C header file ppport.h that can also be run as a Perl script. To generate ppport.h, run:
perl -MDevel::PPPort -eDevel::PPPort::WriteFile
Besides checking existing XS code, the script can also be used to retrieve compatibility information for various API calls using the
--api-infocommand line switch. For example:
% perl ppport.h --api-info=sv_magicext
For details, see
perldoc ppport.h.
Unicode Support
Perl 5.6.0 introduced Unicode support. Its important for porters and XS writers to understand this support and make sure that the code they write does not corrupt Unicode data.
What \fBis\fP Unicode, anyway?
In the olden, less enlightened times, we all used to use ASCII. Most of us did, anyway. The big problem with ASCII is that its American. Well, no, thats not actually the problem; the problem is that its not particularly useful for people who dont use the Roman alphabet. What used to happen was that particular languages would stick their own alphabet in the upper range of the sequence, between 128 and 255. Of course, we then ended up with plenty of variants that werent quite ASCII, and the whole point of it being a standard was lost.
Worse still, if youve got a language like Chinese or Japanese that has hundreds or thousands of characters, then you really cant fit them into a mere 256, so they had to forget about ASCII altogether, and build their own systems using pairs of numbers to refer to one character.
To fix this, some people formed Unicode, Inc. and produced a new character set containing all the characters you can possibly think of and more. There are several ways of representing these characters, and the one Perl uses is called UTF-8. UTF-8 uses a variable number of bytes to represent a character. You can learn more about Unicode and Perls Unicode model in perlunicode.
How can I recognise a \s-1UTF\-8\s0 string?
You cant. This is because UTF-8 data is stored in bytes just like non-UTF-8 data. The Unicode character 200, (
0xC8for you hex types) capital E with a grave accent, is represented by the two bytes
v196.172. Unfortunately, the non-Unicode string
chr(196).chr(172)has that byte sequence as well. So you cant tell just by looking - this is what makes Unicode input an interesting problem.
In general, you either have to know what youre dealing with, or you have to guess. The API function
is_utf8_stringcan help; itll tell you if a string contains only valid UTF-8 characters. However, it cant do the work for you. On a character-by-character basis,
is_utf8_charwill tell you whether the current character in a string is valid UTF-8.
How does \s-1UTF\-8\s0 represent Unicode characters?
As mentioned above, UTF-8 uses a variable number of bytes to store a character. Characters with values 0...127 are stored in one byte, just like good ol ASCII. Character 128 is stored as
v194.128; this continues up to character 191, which is
v194.191. Now weve run out of bits (191 is binary
10111111) so we move on; 192 is
v195.128. And so it goes on, moving to three bytes at character 2048.
Assuming you know youre dealing with a UTF-8 string, you can find out how long the first character in it is with the
UTF8SKIPmacro:
char *utf = "\305\233\340\240\201";
I32 len;
len = UTF8SKIP(utf); /* len is 2 here */
utf += len;
len = UTF8SKIP(utf); /* len is 3 here */
Another way to skip over characters in a UTF-8 string is to use
utf8_hop, which takes a string and a number of characters to skip over. Youre on your own about bounds checking, though, so dont use it lightly.
All bytes in a multi-byte UTF-8 character will have the high bit set, so you can test if you need to do something special with this character like this (the UTF8_IS_INVARIANT() is a macro that tests whether the byte can be encoded as a single byte even in UTF-8):
U8 *utf;
UV uv; /* Note: a UV, not a U8, not a char */
if (!UTF8_IS_INVARIANT(*utf))
/* Must treat this as UTF-8 */
uv = utf8_to_uv(utf);
else
/* OK to treat this character as a byte */
uv = *utf;
You can also see in that example that we use
utf8_to_uvto get the value of the character; the inverse function
uv_to_utf8is available for putting a UV into UTF-8:
if (!UTF8_IS_INVARIANT(uv))
/* Must treat this as UTF8 */
utf8 = uv_to_utf8(utf8, uv);
else
/* OK to treat this character as a byte */
*utf8++ = uv;
You must convert characters to UVs using the above functions if youre ever in a situation where you have to match UTF-8 and non-UTF-8 characters. You may not skip over UTF-8 characters in this case. If you do this, youll lose the ability to match hi-bit non-UTF-8 characters; for instance, if your UTF-8 string contains
v196.172, and you skip that character, you can never match a
chr(200)in a non-UTF-8 string. So dont do that!
How does Perl store \s-1UTF\-8\s0 strings?
Currently, Perl deals with Unicode strings and non-Unicode strings slightly differently. A flag in the SV,
SVf_UTF8, indicates that the string is internally encoded as UTF-8. Without it, the byte value is the codepoint number and vice versa (in other words, the string is encoded as iso-8859-1). You can check and manipulate this flag with the following macros:
SvUTF8(sv)
SvUTF8_on(sv)
SvUTF8_off(sv)
This flag has an important effect on Perls treatment of the string: if Unicode data is not properly distinguished, regular expressions,
length,
substrand other string handling operations will have undesirable results.
The problem comes when you have, for instance, a string that isnt flagged as UTF-8, and contains a byte sequence that could be UTF-8 - especially when combining non-UTF-8 and UTF-8 strings.
Never forget that the
SVf_UTF8flag is separate to the PV value; you need be sure you dont accidentally knock it off while youre manipulating SVs. More specifically, you cannot expect to do this:
SV *sv;
SV *nsv;
STRLEN len;
char *p;
p = SvPV(sv, len);
frobnicate(p);
nsv = newSVpvn(p, len);
The
char*string does not tell you the whole story, and you cant copy or reconstruct an SV just by copying the string value. Check if the old SV has the UTF8 flag set, and act accordingly:
p = SvPV(sv, len);
frobnicate(p);
nsv = newSVpvn(p, len);
if (SvUTF8(sv))
SvUTF8_on(nsv);
In fact, your
frobnicatefunction should be made aware of whether or not its dealing with UTF-8 data, so that it can handle the string appropriately.
Since just passing an SV to an XS function and copying the data of the SV is not enough to copy the UTF8 flags, even less right is just passing a
char *to an XS function.
How do I convert a string to \s-1UTF\-8\s0?
If youre mixing UTF-8 and non-UTF-8 strings, it is necessary to upgrade one of the strings to UTF-8. If youve got an SV, the easiest way to do this is:
sv_utf8_upgrade(sv);
However, you must not do this, for example:
if (!SvUTF8(left))
sv_utf8_upgrade(left);
If you do this in a binary operator, you will actually change one of the strings that came into the operator, and, while it shouldnt be noticeable by the end user, it can cause problems in deficient code.
Instead,
bytes_to_utf8will give you a UTF-8-encoded copy of its string argument. This is useful for having the data available for comparisons and so on, without harming the original SV. Theres also
utf8_to_bytesto go the other way, but naturally, this will fail if the string contains any characters above 255 that cant be represented in a single byte.
Is there anything else I need to know?
Not really. Just remember these things:
o |
Theres no way to tell if a string is UTF-8 or not. You can tell if an SV
is UTF-8 by looking at is SvUTF8flag. Dont forget to set the flag if something should be UTF-8. Treat the flag as part of the PV, even though its not - if you pass on the PV to somewhere, pass on the flag too. |
o |
If a string is UTF-8, always use utf8_to_uvto get at the value, unless UTF8_IS_INVARIANT(*s)in which case you can use *s. |
o |
When writing a character uvto a UTF-8 string, always use uv_to_utf8, unless UTF8_IS_INVARIANT(uv))in which case you can use *s = uv. |
o |
Mixing UTF-8 and non-UTF-8 strings is tricky. Use bytes_to_utf8to get a new string which is UTF-8 encoded. There are tricks you can use to delay deciding whether you need to use a UTF-8 string until you get to a high character - HALF_UPGRADEis one of those. |
Custom Operators
Custom operator support is a new experimental feature that allows you to define your own ops. This is primarily to allow the building of interpreters for other languages in the Perl core, but it also allows optimizations through the creation of macro-ops (ops which perform the functions of multiple ops which are usually executed together, such as
gvsv, gvsv, add.)
This feature is implemented as a new op type,
OP_CUSTOM. The Perl core does not know anything special about this op type, and so it will not be involved in any optimizations. This also means that you can define your custom ops to be any op structure - unary, binary, list and so on - you like.
Its important to know what custom operators wont do for you. They wont let you add new syntax to Perl, directly. They wont even let you add new keywords, directly. In fact, they wont change the way Perl compiles a program at all. You have to do those changes yourself, after Perl has compiled the program. You do this either by manipulating the op tree using a
CHECKblock and the
B::Generatemodule, or by adding a custom peephole optimizer with the
optimizemodule.
When you do this, you replace ordinary Perl ops with custom ops by creating ops with the type
OP_CUSTOMand the
pp_addrof your own PP function. This should be defined in XS code, and should look like the PP ops in
pp_*.c. You are responsible for ensuring that your op takes the appropriate number of values from the stack, and you are responsible for adding stack marks if necessary.
You should also register your op with the Perl interpreter so that it can produce sensible error and warning messages. Since it is possible to have multiple custom ops within the one logical op type
OP_CUSTOM, Perl uses the value of
o->op_ppaddras a key into the
PL_custom_op_descsand
PL_custom_op_nameshashes. This means you need to enter a name and description for your op at the appropriate place in the
PL_custom_op_namesand
PL_custom_op_descshashes.
Forthcoming versions of
B::Generate(version 1.0 and above) should directly support the creation of custom ops by name.
AUTHORS
Until May 1997, this document was maintained by Jeff Okamoto <okamoto@corp.hp.com>. It is now maintained as part of Perl itself by the Perl 5 Porters <perl5-porters@perl.org>.
With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, Stephen McCamant, and Gurusamy Sarathy.
SEE ALSO
perlapi(1), perlintern(1), perlxs(1), perlembed(1)